What stuck out most to me was the Dimengeon system, which seems to solve the pesky problem of frequent random encounters. He continued with examples of how he can set up in-game scenarios, concluding, "Because the object is present, it gives you a different perspective on how the characters might be able to interact with the environment, which was kind of fresh."įantasian might draw you in with its elaborate diorama sets and throwback sensibilities, but Mistwalker is trying some new things gameplay-wise as well. "When you construct these dioramas, seeing the actual objects in person can almost inspire and inform new gameplay or new elements in that, you see how a house is constructed," he explained. So in the concepting phase, it's very important to have a clear vision of what it is you're trying to build and create as the environment."Īs intimidating as that might sound, Sakaguchi also said working with dioramas was key for the vision of Fantasian. "You might want to add a road here, maybe connect these two areas-that really isn't possible. "Once you commit to a design, there really isn't a lot of leeway in terms of changes," he said. This is a unique method of constructing a game world, and I asked Sakaguchi how it affects the development process. The game boasts over 150 dioramas used for scenes, backdrops, interiors, and overworlds to explore, and even the objects and props in these environments were physically created. When Fantasian was first revealed during the Apple Arcade premiere in March 2019, Sakaguchi was shown working with handmade dioramas-this is how in-game environments are made for Fantasian. Now Playing: Fantasian - Official Story Trailer While we wait for further updates from Sakaguchi and the team at Mistwalker, be sure to brush up on some of our previous coverage including an overview of Fantasian as an Apple Arcade exclusive RPG from the maker of Final Fantasy, and how Fantasian's second part is nearly twice as large as its first chapter.By clicking 'enter', you agree to GameSpot's Keeping that in mind, and the work put into the game, it’ll be interesting to see moving forward if Fantasian does in fact get a PC release, along with whether or not the game gets a proper sequel. Speaking with VGC in 2021, Sakaguchi went so far as to say that Fantasian could be his final project. It features many unique elements including a blend of art styles with characters and monsters designed as 3D sprites and set amid real-world diorama backgrounds. © Mistwalkerįor those unfamiliar, Fantasian was developed by Sakaguchi’s studio Mistwalker and features turn-based RPG gameplay with two chapters and a new soundtrack from Final Fantasy composer Nobuo Uematsu. While this isn’t a guarantee that either will happen, it’s always nice to hear that fan requests have been taken notice of, in addition to Sakaguchi’s emphasis on how the team will continue to work hard to meet player expectations. To this, Sakaguchi remarked that, “We have received many requests to release the game on PC too, and there have also been requests for a sequel, so we would like to continue working as hard as possible to meet their expectations.” At the Magic 2023 festival in Monaco, Sakaguchi took part in a Q&A session during which he was asked about future plans for Fantasian. With this, there have understandably been requests for things like a PC port of Fantasian as well as a sequel to help further expand upon the game’s story.Īs reported by outlets like VGC, it seems like these subjects of discussion have officially reached the likes of Final Fantasy creator, Hironobu Sakaguchi. Fantasian has received a fair amount of love from Final Fantasy fans since its exclusive Apple Arcade release back in 2021.
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