This is pretty annoying considering its a PS5 game with a fast SSD. What I Dislike: For a game that you'll probably want to restart a lot from dying, it sure has long load times and unskippable cutscenes. Combat is pretty solid, but definitely fun. Almost feels like a kung fu flick, even if the graphics are a bit cartoony. What I Like: Animation is great, sound is great. What I Like: Hours Played: 9 Hours Trophy Completion: 43/43 PLATINUM Worth My Time: Yes, it's short. Hours Played: 9 Hours Trophy Completion: 43/43 PLATINUM I can't wait to see what Sloclap does next, and I'm excited for any extra content for this game. All in all, this is a masterfully crafted game with exciting gameplay mechanics and beautiful style, and well worth asking price. My final criticism would be that I wish some of the heavy attacks from the enemies (the ones with the glowing limbs), especially the sweeps and the big boy grabs, had a bit more of a telegraph. It could have been because the acting and writing, at least in the English version, was okay. The ending, even the "good" one, lacked emotional weight for me. The story was pretty generic, though I love From Software approach to storytelling in this game, through finding items and subtle clues in the environment. This game does lose a point for me for a couple reasons. So being able to choose to go back to previous stages later was a huge positive. Even with the shortcuts, having to go through all the stages on every run would not have been fun. Once you beat a stage, you don't ever have to go back (unless you want to improve the starting age for the next stage). Finally, this game managed to improve everything I dislike about "roguelike" mechanics. Also, this game was a clear love letter to the martial arts movie classics that came before it, especially the introductory credit sequence. The attention to detail, especially with interactions with the environment, was impressive. The music was great and fit the mood and aesthetic of the game very well. Shout out to Sloclap for showing everyone how to do an oil painting aesthetic correctly (I'm looking at you, Platinum Games). Difficulty and mechanics aside, the visuals and art style in this game are fantastic. This game is so rewarding if you just enjoy the combat for what it is and take the time to master it. If that level of mastery came too easily, it would negate the sense of accomplishment. And let me tell you, once you do, you will feel like an absolute badass in this game. But with some patience and perseverance, you will learn the moves, and you will be able to respond quickly and correctly to all of them. The movesets of the enemies in this game take a lot of trial and error to learn. As with any other skill, and as a fitting example, with any actual martial art, it takes time to teach your body and mind how to react to certain actions. Any new game is going to have a control scheme and mechanics that you're not used to. The question you have to ask yourself is whether the gameplay is engaging and fun enough to play certain sections over and over again. The question you have to ask yourself is whether the gameplay is engaging and fun enough to play certain sections over Yes, this game is hard.
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